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OASIS

An interactive, gesture-controlled maestro game

UnityC#

Overview

OASIS is an interactive, maestro-like rhythm and gesture game developed during an intensive 1-week immersive residency. The project explores the intersection of spatial interaction and physical computing.

Using a standard camera, the game tracks the user’s hand movements in the real world to act as a conductor’s baton. By matching on-screen directional prompts, players build up a score that, when maxed out, triggers physical, real-world rewards via a custom-lit volcano or an automated bubble machine.


The Challenge

The core challenge was the extreme 1-week time constraint combined with a highly complex technical goal: building a flawless bridge between a digital software environment (Unity) and physical hardware components.

We had to translate erratic, raw video feed data into clean digital inputs, design an engaging gesture-matching gameplay loop, and engineer a reliable method for Unity to communicate with external hardware relays—all without the luxury of a long development and testing cycle.


Tech Stack


Features


Technical Problems & Solutions

1. Translating Noisy Camera Feeds into Clean Game Inputs


Lessons Learned